Tuesday, January 17, 2012

ICALT 2012 Workhop - User Experience, Accessibility and Usability in Learning across Multiple Devices (LUX)

Call for Papers 


A workshop on User Experience, Accessibility and Usability in Learning across Multiple Devices 

@ ICALT 2012 
Deadline 13 February 2012

**Motivation for the Workshop
This workshop will be part of ICALT, the annual international conference on Advanced Learning Technologies and Technology-enhanced Learning, which is organized by IEEE Computer Society and IEEE Technical Committee on Learning Technology. ICALT is one of the world's leading research conferences in Technology-enhanced Learning.
The aim of the workshop is to bring together researchers from different areas of research with different approaches to User Experience in learning. Engineers talk about Quality of Experience (QoE), psychologists debate funology and flow experiences, web developers discuss User Experience (UX). However all these fall short, as they do not include other aspects heavily impacting on UX, for example usability, technical environment or web accessibility. Additionally, mobile and touch screen devices are becoming increasingly prominent in technology enhanced learning. These devices raise additional challenges in the area of UX. Making learning for all come true, web accessibility and the guidelines in their current version of WCAG 2.0 expand the issue further. Research shows that mobile users have similar needs as people with disabilities. Aspects of all these issues have been studied, but rarely in combination, although they will impact on the experience of the learner as a whole. The workshop wants to encourage a holistic discussion and we hope to find some answers for the following questions:
Where do we go from here?
What happens when we combine all these aspects of Learner User Experience?
How will this change learning and how can technology support this?
**Goal of the Workshop
The main goal of this workshop is to develop a vision for learning of the future in the triangle of User Experience, Usability and Accessibility to enable Learning for All. This vision may include pointers of future research areas, the disambiguation of the different concepts related to User Experience and a discussion of their relevance in a learning context.
**Target Audience
The target audiences for the workshop are researchers working in the areas of Quality of Experience, psychology, user experience, usability, accessibility or a mix of those in a learning context, researchers who have something to say and ask questions about learning across multiple devices and who are bold enough to create a visionary design.
The papers are short and they are your ticket to our highly interactive workshop. We are looking for people with ideas - the more you can support ideas with own research the better. But novel ideas, based on other people's research results are interesting as well.
We can built castles in the air - as long as it is possible to put a foundation under them:)

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Important Dates
13 February Submission date for workshop papers
5 March Notification of acceptance
15 March 2012 Authors' Registration Deadline
1 April Submission of camera ready papers by authors
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**Topics
Models: Which aspects of users, their environments and their devices need to be modelled and can be inferred or observed in the interaction between users or between user and system in order to support the user experience?
Adaptation Methods & Techniques: Which existing methods and techniques can be reused or tailored to support user experience, taking usability and accessibility in flexible learning environments into consideration? Do we need new models?
Authoring: What important issues appear when authoring for learning across multiple devices and considering user experience, usability and accessibility?
Evaluation: How can user experience, including accessibility and usability aspects across multiple devices in learning environments be best evaluated?
Standards: There are standards and guidelines for usability and accessibility. How can they be applied to support the overall user experience in learning environments?
Web 2.0: What Web 2.0 techniques can be used for User Experience, Accessibility and Usability in learning environments across multiple devices?
Semantic Web: What Semantic Web technologies are appropriate for User Experience, Accessibility and Usability in learning environments across multiple devices?
Workflow: Which processes support User Experience, Accessibility and Usability in learning environments across multiple devices?
Definitions: What is User Experience compared to Quality of Experience, Quality of Perception and other similar concepts? Or are they all the same? How many of those concepts do we really need? What impact do Usability and Accessibility have on User Experience? Which other aspects affect User Experience in Learning across multiple devices?
Visions: Which future scenarios for learning come up, based on the state-of-the-art in technology-enhanced learning, accessibility and usability standards and guidelines and user experience recommendations? Which future scenarios for User Experience, Accessibility and Usability in learning environments across multiple devices evolve if we ignore what we know about the individual areas and think about new ways to enable learning for all?
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**Organization of the Workshop
The workshop will consist of two main parts, a fishbowl discussion to get the exchange started, followed by a UX cafe in world cafe format, to provide ample opportunity to discuss interesting new ideas more thoroughly.
In a fishbowl discussion a selected panel of experts starts the discussion and is successively replaced by members of the audience. This allows for an intensive exchange of ideas and a larger number of people getting involved in the discussion. It lessens the distance between speakers and audience.
From the fishbowl discussion several issues will be identified to be discussed in more detail during the UX cafe. For a World Cafe several tables for up to 4 people each are provided. At these tables the participants discuss between 1 to 3 questions and the answers are documented on the tables, which are covered with paper table cloth or flip chart paper. After 15-20 minutes the participants move on to another table and continue the discussion there - introduced by a host, who stays at the table and hands over the results form the previous group. The smaller size of the groups allows for the participants to have a more intense exchange of ideas, to get interested in each others opinion and to listen to each other. It is not about defending positions, but to get engaged in the topics. The results from the tables will be presented by the hosts at the end of the workshop.
The statements submitted with the statement papers by the workshop participants will be up on the walls in the workshop venue to support the discussions. The fishbowl discussion and the final statements from the UX Cafe will be recorded and provided online after the workshop.
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**Papers at the Workshop
We welcome 2 page discussion proposals and statement papers, including the participant's own relevant research. Each submission has to be accompanied by a 1-sentence main statement, which summarizes the key idea of the paper. Please send the main statement in a separate email to the workshop organizer. 2 pages include main text body, references etc.
Papers will be blind-reviewed by two workshop committee members. Please do not add the author information, but leave the space for it as provided in the paper template for the conference. Author information should be added in the final version of accepted papers.
Papers accepted for the workshop will be published in the ICALT proceedings as workshop papers. All accepted papers will be checked to avoid overlap with other papers submitted to the main conference. At least one author per paper should register by the registration deadline 15 March.
2 page papers have to be submitted via email to sabine@eeng.dcu.ie by 13 February 2012 in the paper format outlined in the author guidelines for ICALT 2012. Please submit a word document or PDF as outlined in the guidelines. Further submission information will be provided in February – PLEASE check the websitelux.fluid-rock.com before you submit.
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**Workshop Committee
The workshop committee includes
Astrid Beck, Professor for Human Computer Interaction at the University of Applied Sciences Esslingen, Germany;
Barbara Gölz, CEO 50 Millisekunden, Germany
Barry McMullin, Director RINCE Research Institute, Dublin City University, Ireland
Brenda Mallinson, Programme specialist for learning technologies at the South African Institute for Distance Education (SAIDE)
Gabriel Muntean, Lecturer in the School of Electronic Engineering at Dublin City University, Ireland
Jennifer McManis, Lecturer in the School of Electronic Engineering at Dublin City University, Ireland
John Traxler, Professor of Mobile Learning and Director of the Learning Lab at the University of Wolverhampton, UK
Liam Twomey, CEO of Fluid Rock, Dublin, Ireland
Magreth Mushi, Associate Director (Educational Technology) at the Open University of Tanzania
Martin Schmettow, Assistant Professor at the University of Twente, Netherlands
Matthias Müller-Prove, User Experience Principal and Manager Software Development with Oracle, Hamburg, Germany
Mmamakanye Pitse-Boshomane, Meraka Institute, CSIR, South Africa.
Shadi Abou-Zahra, Activity Lead of the W3C Web Accessibility Initiative (WAI) International Program Office.
The workshop organizer is Sabine Moebs, IRCSET Fellow, RINCE, Dublin City University, Ireland, researching an Accessibility-based Software Engineering Framework for User Experience across Multiple Devices in collaboration with FluidRock.


Other relevant TEL calls
4th IEEE International Conference on Technology for Education (T4E 2012)
Seventh European Conference on Technology Enhanced Learning (EC-TEL 2012)
Joint European Summer School on Technology Enhanced Learning (JTEL Summer School 2012)
Doctoral Consortium at the International Conference on Advanced Learning Technologies (ICALT 2012)
IEEE ICALT 2012
6th European Conference on Games Based Learning (ECGBL-2012)
Educational Data Mining Conference EDM2012
GamesDays & Edutainment 2012
Linked Learning (LiLe 2012) - WWWW 2012 Workshop
Educational Data Mining (EDM-12) special session with WCCI 2012
Special Issue on Advances in Metadata and Semantics for Learning Infrastructures - IJMSO
Special Issue "Role of ICT in Vocational Education and Training and Lifelong Learning" - International Journal of Information and Communication Technology (IJICT)
Special Issue of Journal of Educational Technology and Society
Special Issue of WWW Journal on Advances in Multimedia e-Learning Technologies
Special Issue on Technology Enhanced Information Retrieval and Processing for Online Learning - IRRODL
Special Issue on LMS - Evolving from Silos to Structures - Interactive Learning Environments

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